STEAM Curriculum
STEAM Curriculum
Objectives
This year, the learning content of General Studies and Science has been integrated to allow students to master STEAM knowledge more systematically, enabling them to respond to the rapid development of the future economy, science, and technology.
Through small-scale technology competitions, students' competitive spirit is leveraged to cultivate their determination to actively participate in scientific research.
Educational Highlights
The class is mainly divided into two parts: creativity cultivation and project-based learning.
Creativity cultivation: Empowers students to boost their scientific, technological, and creative skills using a creative design cycle approach.
Project-Based Learning: Students conduct scientific experiments and experience the engineering design cycle to enhance their 21st-century transferable skills.
Activities
Featured Curricula Across Grade Levels
In-school Talented Development Courses
School-based STEAM Elite Training
School-based Sustainable Development and STEAM Training
Partner Schools Scheme:
Robotics, STEM and Green Innovation (Phase 4) (Organised by The Chinese University of Hong Kong)
STEM+C Project (Organised by The Education University of Hong Kong)
